Contents
Download PDF
pdf Download XML
1155 Views
157 Downloads
Share this article
Research Article | Volume 1 Issue 2 (July-Dec, 2020) | Pages 1 - 3
Using The Uses and Gratifications Theory to Explore Consumers’ E-purchase Behavior
 ,
Under a Creative Commons license
Open Access
Received
July 25, 2020
Revised
Aug. 4, 2020
Accepted
Aug. 19, 2020
Published
Nov. 21, 2020
Abstract

Consumers use information technology at home to e-shopping, which has become very popular. This research will use The Uses and Gratifications Theory as a theoretical basis for exploring consumer e-purchase behavior. This study uses the AMOS soft to analysis the received questionnaires data. The path analysis results had shown support for this research all hypotheses. The indicating that influence the consumers’ e-purchase behavior, the entertainment higher than convenient and e-information factors.

Keywords
LITERATURE AND HYPOTHESES

The objective of Uses and Gratifications Theory is to clarify the causes why people choose a medium with a view to improving the understanding of social and individual gratifications and also to explain users’ motives when interacting with a media [1,2] 's study suggested that The Uses and Gratifications Theory refers to gratifications or benefits that attract and hold users to different media and various contents that fulfill the user’s psychological and social needs.

 

Many researchers considered different gratifications in predicting the behavioral intention of users. [3,4]research to investigate refers Facebook, argued that the intensity of Facebook use is motivated by following gratifications: entertainment, exposure, escape, information seeking and social influence..

Another study by [5] indicated that, based on mobile social networks illustrated that user behavior is directed by different types of gratification such as, cognitive gratification, affective gratification, tension-released gratification and social gratification.

 

In addition, [6] proved, the continued use of mobile social applications is measured by utilitarian motivation, hedonic motivation and social motivation. 

 

This study based on the studies mentioned above to expects a significant positive relationship between entertainment, convenient, e-information, and purchase behavior. Hereby, it is hypothesized that:

 

H1: Consumer’s entertainment has significant positive direct effect on purchase behavior.

H2: Consumer’s convenient has significant positive direct effect on purchase behavior.

H3: Consumer’s e-information has significant positive direct effect on purchase behavior.

The research model is as showing the Figure 1. 

 

 

 

 

ANALYSIS RESULTS

This study used the AMOS software as tool to process analysis the proposed research hypotheses for the research model. According the analysis results, the data showed that the each indicators of the model are: χ2/df=4.566, CFI = 0.958, GFI = 0.905, AGFI=0.790, RMR = 0.045, RMSEA = 0.089, respectively. The test result, indicated all of these indicators are to an acceptable level after examines that except the AGFI was lower 0.8 and to closely the accepted value. Showing this research mode is an acceptable mode.

 

Further, the reliability and validity of this mode will be verified. In terms of internal reliability, these factors as entertainment, convenient, e-information, and purchase behavior their Cronbach's α value for each: 0.949, 0.804, 0.884, and 0.803, respectively. 

 

The CR values of each constructs in, and purchase 

 

 

behavior are 0.948, 0.843, 0.889, and 0.843; and the AVE value are: 0.752、0.645、0.617, 0.647, respectively. Which are reached to the levels of reliability and validity.

 

Moreover, this study process to test the research hypotheses. 

 

 

First, the H1 was tested. As shown in Figure 2, the entertainment had a positively and significant on purchase behavior (β = 0.721, p=0.000). The H1 was accepted. To test the H2, whether the convenient had a positively and significant on purchase behavior by path analysis, was reached the verified (β = 0.569, p=0.000). In addition, the path analysis result presently that e-information had a positively and significant on purchase behavior(β = 0.321, p=0.000). The H3 was also accepted. The empirical results of research hypotheses as flowing: 

CONCLUSION

This research aim shows that consumer true purchase behavior to perception factors as entertainment, convenient, e-information. The research results can confirm that there are three factors that affect consumers' purchase behavior: entertainment, convenient, e-information. Among these influence’s factors on the purchase, entertainment is the most of significantly to change consumes' purchase behavior than others factors convenient and e-information. Therefore, it is obvious that buying goods online brings consumers more pleasure than other factors.

Conflict of Interest:

The authors declare that they have no conflict of interest

Funding:

No funding sources

Ethical approval:

The study was approved by the Far East University, Tainan City, Taiwan

Recommended Articles
Research Article
Determinants of Employee Turnover: The Role of Leadership Practices, Workplace Culture, and Organizational Commitment
Published: 20/05/2026
Download PDF
Research Article
Consumer Behavior and the Effect of Covid-19 on Markets: An Empirical Study
Download PDF
Research Article
Developing Social Media Marketing Visual Contents to Increase Engagement Rate (A Case Study of Healthy Tails Animal Clinic in Malang City)
...
Published: 20/11/2022
Download PDF
Research Article
Longitudinal Research into the History of Debts
Published: 20/03/2022
Download PDF
Chat on WhatsApp
Flowbite Logo
PO Box 101, Nakuru
Kenya.
Email: office@iarconsortium.org

Editorial Office:
J.L Bhavan, Near Radison Blu Hotel,
Jalukbari, Guwahati-India
Useful Links
Order Hard Copy
Privacy policy
Terms and Conditions
Refund Policy
Shipping Policy
Others
About Us
Team Members
Contact Us
Online Payments
Join as Editor
Join as Reviewer
Subscribe to our Newsletter
+91 60029-93949
Follow us
MOST SEARCHED KEYWORDS
Copyright © iARCON International LLP . All Rights Reserved.